NetStorm: Islands At War by Activision & Titanic

Editor's Rating: 4.7/5
netstorm cover
GD Star Rating


NetStorm may be the most creative and original real-time strategy game that came along in 1997. It combines Tetris-like puzzle elements, real-time strategy, and even some role-playing elements into one nice little package.

Built specifically for multiplayer online warfare, NetStorm gives each player control of one of a handful of floating islands in the airborne world of Nimbus. Nimbus is ruled by the Furies, and if you please them, they will reward your priest (your leader) with knowledge of new units you can use in future battles. To please the furies, you must conquer your enemies’ islands and sacrifice their priests on your altar.


Because the game is no longer sold by Activision, you can download NetStorm for free from the NetStorm Headquarters, or from


When you begin playing NetStorm: Islands At War, all you have is your priest standing on an empty island. You must direct your priest to build a temple, workshop, and altar. Buildings and units in NetStorm come in four varieties: Sun, Rain, Wind, and Thunder. As you gain levels by winning battles, you can research new units in any of these areas. It’s not a bad idea to specialize in one of the elements before attempting to master others.

In NetStorm, as in many other games of this genre, your success in gathering resources is directly correlated to your success in battle. Here, money takes the form of storm power, which can be harvested from floating geysers. There are a number of units you can use for harvesting, though some are more efficient than others. You can also earn storm power by destroying enemy units. In this way, aggression is rewarded and it doesn’t pay to camp out and wait for the enemy to come to you. I really liked this feature. It means that even with eight players, a game will at most last an hour.

Another refreshing feature of NetStorm is its use of bridges as a main tactical element of the game. You build bridges in a Tetris-like fashion, using the various bridge pieces that appear in your sidebar. You take these pieces, which come in several shapes and sizes, and construct bridges to get to storm geysers, reach the enemy’s island, or to make a wall defense around yours. When bridge pieces first appear, they are cracked (though they harden in a few seconds), so if you use them right away, they may collapse on you, costing you time and the potential loss of any units that were built on them. I found the puzzle aspect of bridge building to be a very innovative addition to this genre. Sometimes I even won a battle because of my superior bridge building techniques, though my opponent had more firepower and resources.

city netstorm connectionsWhen it comes to battle, placement of units is everything. Almost all fighting units are stationary. So once you place them, that’s where they’ll stay. Add to this the fact that each unit has a certain firing range and direction, and you can see the tactical advantages to unit placement. For instance, the Sun Cannons have a powerful shot and a long range, but can only shoot north, east, south or west of themselves. If you place a weaker but omni-directional Sun Disk Thrower diagonally from a Sun Cannon, the disk thrower will win out.

NetStorm mostly plays like a real-time strategy game but also exhibits some role-playing elements. By winning battles and sacrificing enemy priests, your priest gains knowledge of more units that you can use in future battles. For instance, I really wanted knowledge of the balloon unit, because it is a much faster way to collect storm crystals than using ground units. In order to get the knowledge for use in future games, I had to sacrifice two enemy priests in the same game (one to upgrade my altar, one to gain knowledge of the balloon). Unlike all other current real-time strategy games, this means that there’s a tangible reward (besides bragging rights) for winning battles.


Activision’s free multiplayer NetStorm environment was top notch. They promised no lag, and except for a few minor instances, they hold true to their promise. Each game was re-routed to another game server if problems arised (with just a momentary pause for reconnect, then the game picked up where it left off). This was great. I’m sure we’ve all experienced those moments when we invested over an hour in an online game only to be kicked off by the server at an inopportune moment. In NetStorm, even in the unlikely event of you being dropped, the computer will play your units and you can log back in and take command at any time! Unfortunately, the game contained a number of bugs that many players exploited, including the ability to knock other players out of online games (called "nuking") and to give themselves unlimited credits within the game. On February 4, 1998 Activision released a patch fixing many of the problems.

The NetStorm online game environment has multiple levels, and it’s very easy to set up a game with others of your skill level. Each time you sacrifice an enemy priest (and have consequently gained knowledge) your player level goes up. You typically wouldn’t want to play with those of much higher level than yourself, because your units would be outmatched. The only suggestion I have for Activision is to make the reward greater for sacrificing priests from high level players. Otherwise, all players tend to attack the newbies first, because their defenses are weak, and a priest is a priest…


This is the one area where I wanted more from NetStorm. Although for the most part the graphics were pleasing and played into the fantasy aspect of the game, I found the overall graphic quality and variation to be sub-par for the real-time genre. But, in the overall picture, I can’t say that this fact kept me from wanting to play NetStorm into the wee hours.


I live for the sound of priests screaming at the sacrificial altar. There’s nothing like that crowning moment after a well-earned victory. The other sounds and music fit in nicely with the action, but that whole little ritual of sacrifice with my priest dancing around and paying tribute to the Furies as the pitiful captured priest pulls weakly at his chains is the ultimate in gaming bliss.

System Requirements

Required: Windows 95, Pentium 90 or better, 16 MB RAM, SoundBlaster or compatible sound card, 256 colors, 14.4 modem and Internet access for network play
Reviewed on: Pentium 2-266, 64 MB RAM, 16X CD-ROM drive, Diamond Stealth 2000 video card

Bottom Line

If you are a fan of the real-time genre, NetStorm is for you, especially if you are ready for something a little different. If you are not a fan of the genre, you might try it anyway, it free to download and play. The refreshing puzzle aspects, tactical model, online gaming environment and overall personality of NetStorm make it stand out from the majority of this year’s real-time strategy crop.

Other pictures:

front cover netstorm -islands at war labyrinth netstorm islands islands puzzle connection islands


NetStorm: Islands At War by Activision & Titanic, reviewed by Metroid on 2009-07-16T13:36:12+00:00 rating 4.7 out of 5

This entry was posted in Real-Time, Strategy


  1. Posted July 18, 2009 at 10:12 pm | Permalink

    This was awesome. I played this against a friend of mine. THIS WAS AWESOME….

  2. Posted July 18, 2009 at 10:13 pm | Permalink

    Netstorm was great in so many ways. I enjoyed playing this game so much. The IPX network game style was new at the time. It was amazing

  3. Guri
    Posted November 14, 2009 at 10:37 am | Permalink

    It is great game. Thanks for the download.

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