Fallout by Interplay. Post Apocalyptic Review
October 1, 2007Overview
World War Three has come and gone with the attendant nuclear holocaust, and life is rough. Stop me if you’ve heard this before … anyway, a generation or two has passed with everyone living in underground vaults when a crisis strikes your particular vault; the water purification system has broken down and they need someone — nudge, nudge — to go find a replacement. Assuming that the radioactive world outside your door does not contain a friendly Wal-Mart, you pack up a gun, a knife, some flares, and head out to Mad Max your way to finding salvation for your friends and family back in Vault #13.
While good old Fallout certainly offers almost nothing novel in terms of storyline, it does have some interesting points. Unfortunately, being turn-based and rather short, it falls somewhere in the "OK, but nothing to write home about" category. It fails to live up to the graphical sophistication of the Crusader series, which predates Fallout by two years, and it fails to capture the excitement of Diablo’s real-time combat, or Ultima Online’s role playing possibilities.
Gameplay
Fallout employs a basic point-and-click interface that is somewhat cumbersome to manage in combat situations and can easily lead to your character choosing to look at the guy he should be stabbing, rather than using that movement point to stab him. The main actions your character can undertake vary depending on the situation, but they are usually a combination of moving, looking, talking and attacking.
If you’ve ever played any of the old text adventure games, you’ll feel right at home in Fallout — there’s a kind of retro RPG feeling to the game; the only problem is that the packaging and promos for Fallout tout it as competition for the current crop of old RPG/adventure games. Maybe it’s just me, but even when I encounter an overwhelming force to fight in a turn-based game, it just fails to get my pulse pounding.
The biggest challenge in Fallout is not finding your way around the world — even after a nuclear war and the rise of a supposedly savage dog-eat-dog "society," the folks you run into while walking around the world of Fallout are much more helpful and friendly than most of the people I pass on the street or stand in line with at the grocery story these days.
What is tough, however, is simply surviving the combat situations. From packs of rats right outside your front door at the outset, to giant radioactive scorpions whose venom takes your hit points down (until you figure out to cut off a stinger and take it to a nearby doctor who can make you an antidote), to the various thugs that for some reason the game repeatedly forces you to confront and kill, there are plenty of ways to die. In fact, it seems that your character is constantly putting him- or herself into bad situations, sometimes needlessly. Maybe all those years cooped up in the vault made you anti-social …
One cool aspect of Fallout is its attempt to really make itself an RPG. There are extensive opportunities to talk with NPCs, many people you run into will trade items with you, and there is a definite structure to the world of Fallout — it is not just level upon level of new monsters or bad guys to kill. While all of this is somewhat refreshing, it is nothing new in the RPG realm, but rather a return to the more pure RPG. There is also nothing veiled or difficult in communicating and trading with the NPCs — just make sure you click through everything you can say to each character and make sure that you trade some of the shinier weapons for a few staples (like flares and rope) so that you don’t stock up on firepower in lieu of the necessities required of an Indiana Jones/Mad Max type of adventurer.
Graphics
The graphics in Fallout are OK, but no one would call them stunning (aside from a PR person or two). I am reminded of the later Ultima titles, or the more recent likes of Postal – the graphics are clear enough, good colors, decent environments, but after seeing tons of games that constantly attempt to boggle the mind and the eye with innovations (Diablo’s wondrous caverns, Quake’s true 3D, Tomb Raider’s silky cinematics, Crusader’s intricate environment, etc.), Fallout just can’t measure up. Again, it is an attempt to place substance over style (and admirable pursuit these days), but the substance here is just so much Zork eons after the basics of gaming have necessitated new approaches and a more stylish look. Fallout in this sense is a victim of the times.
Audio
The very best part of Fallout is the opening sequence in which a great old 40’s record plays to a newsreel of the events that led up to the world war. After that, the audio is adequate, but nothing more — no real attempts at anything environmental or sophisticated, just the basic necessities.
Controls
Basic mouse controls cover everything in the game, but as mentioned above, the navigation between combat, movement and other actions is not always as smooth as it might have been. Still, after a couple hours of playing you’ll get used to most of the basics. And besides, it’s turn-based, so there’s no real urgent need to master the intricacies right away, at least so long as you remember to save often between nests of Radscorpions.
System Requirements
DOS/PC version: Pentium-90, 32 MB RAM, 2X CD-ROM drive, SVGA (VESA-compliant), SoundBlaster-compatible sound card
Windows 95 version: Pentium-90, 16 MB RAM, DirectX 3.0a or 5.0, 2X CD-ROM drive, SVGA, DirectSound-compatible sound card. Some people have reported success running on lower-speed machines (486/66 and up), but Interplay does not officially support less than a P90.
Mac version: PowerMac with 16000k free memory, CD-ROM drive, System 7.1.2 or higher, and a variety of extensions (included on the CD)
All versions require 10+ MB of hard drive space and a mouse.
Bottom Line
Fallout is a decent game, and will certainly appeal to adventure-minded gamers who dislike the trend toward entirely puzzle-based games or who want a break from the fast-paced shoot-’em-ups wrapped around one quest or another. Be warned, though, that if you have been immersed in the likes of Diablo or Tomb Raider, Fallout will seem slow and clunky compared to the more modern adventure titles. I think it falls closest to the old text adventure games, but with more modern updates in terms of graphics, animations, etc. In the end, you still want to grab a notepad so that as you explore the caves or towns you can jot down E-E-N-N-E-S-S-S-W-W or other such instructions to mark your way back to the guy you need to barter with for a rope, so you can go back to the cave and get the lantern so you can … well, you get the idea. All in all, Fallout’s not bad, it’s just fair. 77 out of 100 for a decent RPG where you can indeed actually advance your character and choose one of many paths through the story.
Download Fallot
You can download the Fallout Game compressed in a RAR archive:
Fallout v1.1 (US uncensored version):
This release does not need to be burned to cd.
It is complete with all music/voice/movies and works flawless from the harddrive.The manual for the game is included as MANUAL.PDF in the game folder.
Have fun with this classic!Install notes:
Extract the rar archive to a folder of your choice.
You launch the game from FALLOUTW.EXE or create a shortcut for it.
- Total Size: 486.09 MiB (509707323 Bytes)
- Files: Fallout.rar 486 MiB
You can download the Fallout CD in ISO format from Mininova/Demonoid via Bittorrent: The mininova link is gone
- Filename: Fallout_1_2.torrent
- Info hash: 53b1965c95b7d298f3d5a1f52d02651e2242ace5
- Added on: Tue, 04 Sep 2007 00:00:57 +0200 (28 days ago)
- Last updated: Mon, 01 Oct 2007 20:38:23 +0200:
- 34 seeds, 47 leechers
- Downloaded 1,625 times
- Total size: 1.21 gigabyte in 3 files:
- fallout.ISO (630.05 megabyte)
- fallout2.ISO (606.8 megabyte)
- Torrent downloaded from Demonoid.com.txt (47 bytes)

Fallout is the best game i have ever seen…If anybody wants freedom in a game,must play fallout!
This game is the greatest game ever, it is that great and open-ended you can finish it without killing a single thing.
wow…i can’t believe that he rated this game as “ok”. It’s much more than that, it led to a whole new era of gaming. No other video game presents the amount of inside jokes, political commentary, gore, and outright hilarity as this game.
DAMN!!!!!! ITS DEFENETLY THE BEST OF THE BEST, THE GREATEST.. THE GIFT OF GOD IF YOU LIKE, GAME OF THE WORLD AND IN OUR SOLAR SYSTEM AS WELL…. 1000000 % PURE GRAPHIC RPG.. A MUST MUST MUST TRY
Yes, I too find it strange that his ‘ok’ review goes against most games reviews that list fallout and/or it’s sequel in the top 10 of all time PC games!
Perhaps turn based strategy is not his/her cup of tea given it was likened to two non-turn based games which have very little in common with it…. I think the likeness ended at the graphical level and perhaps if you have no appreciation for the rpg-turn base genre (this game is more like xcom) then you should leave such reviews to more fair and balanced reviewers.
Of course this *IS* just a web blog and not something the majority of gamers interested in finding out about games would ever visit. But still I feel I should hark up in defense of one of the more rare, immersive, enjoyable and polished gaming experiences available on PC.
FALLOUT!
This review just put shame on its author, and proves his utter lack of culture. Fallout has put the bar so high, no rpg yet have come close to it, in term of gameplay, depth and freedom. Fallout is also cruel, gore, hilarious, dumb, gross, a political satyre, a ferocious critic of our times and a game made by people who loved doing their job, and did it for the sake of the art. Go rot to hell dude, you’ve exactly missed what Fallout is about.
fallout is THE best game ever made …. you are stupid if you think its just ok …
I played this game over and over… I loved it! The best rpg ever!
Fallout is all about content-over-glitter and takes the Blizzard approach to game making: do what has been done, but do it better than anyone else.
It’s sad that we’ll probably never see another game this good again. Fallout 2 missed the mark by a large margin, imo, by adding too much empty content and combat. RPGs aren’t about combat. Give us enough to make us struggle in the beginning and slowly develop into a waste-walking god then end the game.
You don’t need stupid amounts of content when the game has unlimited re playability.
See: Red Dead Revolver, Knights of the Old Republic and Command and Conquer.
Compare to KOTR 2 and Tiberium Sun.
Unlockables, achievement rankings/tracking, live action cut scenes and the like are signs of poor game design! If the game is fun we don’t want to be pulled out of it, and if the game needs them to stay entertaining please use the waste bin, it’s there for a reason!
/rant off
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